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Natural phenomenon such as ''the animal and the stone, the thunder and the wind, gods and spirits, etc''. which exists along with humans are very common in myths and fables. Legend such as an animal or a plant that changes into a human form (or vice-versa) not only exist in fairy tales and fables, but also on religious stories as well. Whether those stories were hearsay or not, it continued to spread in the form of caricature, novels, etc.  
Natural phenomenon which interact and exist along with human beings are very common in myths and fables, be they described as ''the animal and the stone, the thunder and the wind, gods and spirits, etc''. Legend such as an animal or a plant that change into human form (or vice-versa) not only exist in fairy tales and fables, but also on religious stories as well. Whether those stories were hearsay or not, they continued to spread in the form of oral traditions, caricatures, novels, legends, etc.  


As those stories being passed, learned, taught, and used for amusement, etc. It is adapted notably in cartoons. For example, in anime and manga where abiotic materials would physically transform into a human being or even so, it could just be easily cosplayed by a certain person.  
As such stories get passed on, learned, taught and used for amusement throughout the generations, it is inevitable that the anthropomorphic personification of non-human beings would find their way into comic-like or cartoon-like media, where such personifications can be depicted more credibly and with greater ease. In anime and manga, abiotic material that would otherwise seem inert, lifeless or alien in real life, can be animated to physically transform into a human being the likes of which could be cosplayed by anyone.




===Personification before the OS-tans===
===Personification before the OS-tans===
In Japan, personification is not a thing to the extent that is alike especially in creative culture as a whole and can be called unique. The most notable personification related to computers before the [[List of OS-tans | OS-Tans]]  is the [[:Image:Osidolwin.jpg|OS-idol Win-chan]] ([[:Image:Osidolwinchanpr5.jpg|second version goes here]]) which is a mascot of [http://www.enterbrain.co.jp/techwin/ TECHWIN Magazine]. There is also a personification used to promote BSD distributions in the net which is known as [[:Image:Tokochan.jpg|Princess of BSD; Magical Toko-chan]], portrayed as an outrider, and to go back even to the time of 8-bit computer models in the 1980s. Even so, the iMacs were also personified by an artist named Satoshi Igarashi which is popularly known as Toy. He created the [http://www.toyboxarts.com/gallery/extra/mbabes-iCandy1/mbabes.html Toy's iMac Girl], the feature of a series of wallpapers first appearing between August 1998 and March 1999.
The concept of the anthropomorphic personification is no less different in Japan.  In fact many unique legends on the matter have existed for centuries -- including that of Tsukumogamis or inanimate objects that become alive [and sometimes gain spiritual human forms] after 100 years of existence -- before the advent of modern storytelling and product mascots. The most notable personification related to computers before the [[List of OS-tans | OS-Tans]]  is the [[:Image:Osidolwin.jpg|OS-idol Win-chan]] ([[:Image:Osidolwinchanpr5.jpg|second version goes here]]) which is a mascot of [http://www.enterbrain.co.jp/techwin/ TECHWIN Magazine]. There is also a personification used to promote BSD distributions in the net which is known as [[:Image:Tokochan.jpg|Princess of BSD; Magical Toko-chan]], portrayed as an outrider, and to go back even to the time of 8-bit computer models in the 1980s. Even so, the iMacs were also personified by an artist named Satoshi Igarashi which is popularly known as Toy. He created the [http://www.toyboxarts.com/gallery/extra/mbabes-iCandy1/mbabes.html Toy's iMac Girl], the feature of a series of wallpapers first appearing between August 1998 and March 1999.
 




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